Research Outputs by Company
VividQ
Aaron Demolder
PaperSeven
Adam Boulton
Hibbert Ralph Animation
Alex Gouvatsos
DCactiv
Alexandros Rotsidis
Double Negative
Alistair Barber
Richard Jones
Steve Willey
Fat Pebble
Anamaria Weston
E-StopMotion: Reconstructing and Enhancing 3D Animation of Stop Motion Characters by Reverse Engineering Plasticine Deformation – Thesis 2019
Three Ways School
Asha Ward
Marshmallow Laser Feast
Catherine Taylor
Disney Research
Charalampos (Babis) Koniaris
Real-time Rendering of Complex, Heterogeneous Mesostructure on Deformable Surfaces – Thesis 2015
Padraig Boulton
BBC R&D
Charlotte Hoare
The Companion Experience: A Thesis from the Study of the Evolving Home Television Experience – Thesis 2018
EA Games
Chris Lewin
Ieva Kazlauskaite
Somethin’ Else
Daniel Finnegan
National Museums Liverpool
David Gillespie
NaturalMotion
David Greer
Ninja Theory
Dhana Frerichs
Javier DeHesa
Tristan Smith
PerkinElmer
Elena Marimon Munoz
Digital radiography: image acquisition and scattering reduction in x-ray imaging – Thesis 2019
MPC
Fabio Turchet
BMT Defence Services
Hashim Yaqub
Reducing Head Mounted Display VR Sickness Through Dynamic Field of View Constriction – Thesis 2018
Naval Bhandari
emteq
Ifigeneia Mavridou
Michal Gnacek
ROLI
Jack Brett
Sean Soraghan
WÖNKY
Jake Hobbs
Ultraleap
Katarzyna Wojna
Rory Clark
Understanding Hand Interactions and Mid-Air Haptic Responses within Virtual Reality and Beyond – Thesis 2021
Cityscape Digital
Kwamina Edum-Fotwe
Cubic Motion
Kyle Reed
Sony Interactive Entertainment
Lazaros Michailidis
Rahul (Ray) Dey
Aardman Animations
Lindsey Macaulay-Lowe
Arts Catalyst
Lisa Haskel
Participatory design and free and open source software in the not for profit sector – the Hublink Project – Thesis 2017
BrainTrain UK
Marcia Saul
Victoria Education Centre
Mark Moseley
- The development of assistive technology to reveal knowledge of physical world concepts in young people who have profound motor impairments – Thesis 2020
- Accessible digital assessments of temporal, spatial, or movement concepts for profoundly motor impaired and non-verbal individuals: a pilot study – Journal of Disability and Rehabilitation: Assistive Technology (Taylor & Francis)
- McLoughlin, L., Fryazinov, O., Moseley, M., Adzhiev, V., Wu, M. and Pasko, A., 2018. Developing an Accessible 3D Printing Pipeline. Hyperseeing
- McLoughlin, L., Fryazinov, O., Moseley, M., Sanchez, M., Adzhiev, V., Comninos, P. and Pasko, A., 2016. Virtual Sculpting and 3D Printing for Young People with Disabilities. IEEE Computer Graphics and Applications
- Moseley, M., 2016. The use of technology to provide physical interaction experiences for cognitively able young people who have complex physical disabilities. T4i. Technology for Independence Communications 2016 and Proceedings of the 30th International BCS Human Computer Interaction Conference: Fusion!
- McLoughlin, L., Fryazinov, O., Moseley, M., Sanchez, M., Adzhiev, V., Comninos, P. and Pasko, A., 2014. SHIVA: Virtual sculpting and 3D printing for disabled children, Proceedings of the 22nd International Conference on Computers in Education. Nara, Japan: Asia-Pacific Society for Computers in Education.
Sysemia
Matthew Thompson
Plymouth Marine Laboratory
Milto Miltiadou
Musion 3D
Oliver Gingrich
IPACA
Phil Wilkinson
Codeplay
Ralph Potter
Programming Models for Heterogeneous Systems with Application to Computer Graphics – Thesis 2017
Simone Barbieri
West Highland Animation
Tara Douglas
Tales of the tribes: animation as a tool for indigenous representation – Thesis 2016
AiSolve
Thomas Joseph Matthews
Designability
Thomas Williams
Zack Lyons
Wessex Water
Tom Matko
BeautyLabs
Valentin Miu