The Gameful Museum: Authenticity and Entertainment in the Digital Age
Modern Approaches to Camera Tracking Within the Visual Effects Pipeline
Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games.
Path manipulation strategies for rendering dynamic environments
Generating Engagement With Video Games Through Frustration And Hindrance
E-StopMotion: Reconstructing and Enhancing 3D Animation of Stop Motion Characters by Reverse Engineering Plasticine Deformation
A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality
Procedural generation of features for volumetric terrains using a rule-based approach
Tales of the tribes: animation as a tool for indigenous representation
Procedural Reconstruction of Architectural Parametric Models from Airborne and Ground Laser Scans
Compensating for Distance Compression in Virtual Audiovisual Environments
Computer graphics simulation of organic and inorganic optical and morphological appearance changes
User-appropriate viewer for high resolution interactive engagement with 3D digital cultural artefacts
Evoking presence through creative practice on Pepper’s ghost displays
3D storyboarding for modern animation
Physics-based character locomotion control with large simulation time steps
Participatory design and free and open source software in the not for profit sector – the Hublink Project
The Companion Experience: A Thesis from the Study of the Evolving Home Television Experience
Audience engagement and monetisation of creative content in digital environments: a creative SME perspective
Investigating how computational tools can improve the production process of stop-motion animation
Droplets, splashes and sprays: highly detailed liquids in visual effects production
Compositional Uncertainty in Models of Alignment
Real-time Rendering of Complex, Heterogeneous Mesostructure on Deformable Surfaces
Constraint based simulation of soft and rigid bodies
Computational fluid dynamics modelling of dissolved oxygen in oxidation ditches
Affective state recognition in Virtual Reality from electromyography and photoplethysmography using head-mounted wearable sensors.
Exploiting physiological changes during the flow experience for assessing virtual-reality game design.
Efficient Accumulation, Analysis and Visualisation of Full-Waveform LiDAR in a Volumetric Representation with Applications to Forestry
The development of assistive technology to reveal knowledge of physical world concepts in young people who have profound motor impairments
Digital radiography: image acquisition and scattering reduction in x-ray imaging
Learning models for intelligent photo editing
Programming Models for Heterogeneous Systems with Application to Computer Graphics
A perceptually motivated approach to timbre representation and visualisation
Graphics Insertions into Real Video for Market Research
Deformable Objects for Virtual Environments
Building Abstractable Story Components with Institutions and Tropes
Physics-based modelling, simulation, placement and learning for musculo-skeletal animations
MAMI Tech ToolkitUtilising Action Research to Develop a Technological Toolkit toFacilitate AccesstoMusic-Making
Purposing digital media for education: critically exploring values and expectations in applying digital media for children’s learning and development.
Improving the Pipeline for Stereo Post-Production
Exploring the Potential of Augmented Reality to Support People Living with Dementia to Complete Tasks at Home
Reducing Head Mounted Display VR Sickness Through Dynamic Field of View Constriction
28th July 2022
CDE hosted a Research Communication Retreat (ResCom22) in May 2022 in the beautiful location of Ammerdown,...
14th October 2021
Tuesday 12th October marked Ada Lovelace Day, to celebrate we highlighted on social media, a number of the...
03rd June 2021
We would like to take this opportunity to thank everyone who has either presented or attended the CDE Speaker...
19th May 2021
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