The Gameful Museum: Authenticity and Entertainment in the Digital Age
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Daniela De Angeli |
Interactive Feedforward in HighIntensity VR Exergaming
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Soumya C Barathi |
Modern Approaches to Camera Tracking Within the Visual Effects Pipeline
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Alistair Barber |
Generation of 3D characters from existing cartoons and a unified pipeline for animation and video games.
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Simone Barbieri |
Image-Based Rendering Of Real Environments For Virtual Reality
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Tobias Bertel |
Influence of Perspective in Virtual Reality
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Naval Bhandari |
Path manipulation strategies for rendering dynamic environments
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Andreea Bizdideanu |
Generating Engagement With Video Games Through Frustration And Hindrance
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Adam Boulton |
Recognition of Specific Objects Regardless of Depiction (Redacted Version)
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Padraig Boulton |
Understanding Hand Interactions and Mid-Air Haptic Responses within Virtual Reality and Beyond
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Rory Clark |
A Novel Neural Network Architecture with Applications to 3D Animation and Interaction in Virtual Reality
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Javier DeHesa |
Procedural generation of features for volumetric terrains using a rule-based approach
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Rahul (Ray) Dey |
Learning models for intelligent photo editing
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Era Dorta |
Tales of the tribes: animation as a tool for indigenous representation
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Tara Douglas |
Procedural Reconstruction of Architectural Parametric Models from Airborne and Ground Laser Scans
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Kwamina Edum-Fotwe |
One Is All, All Is One: Cross-Modal Displays for Inclusive Design and Technology
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Tayfun Esenkaya |
Compensating for Distance Compression in Virtual Audiovisual Environments
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Daniel Finnegan |
Computer graphics simulation of organic and inorganic optical and morphological appearance changes
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Dhana Frerichs |
User-appropriate viewer for high resolution interactive engagement with 3D digital cultural artefacts
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David Gillespie |
Evoking presence through creative practice on Pepper’s ghost displays
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Oliver Gingrich |
3D storyboarding for modern animation
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Alex Gouvatsos |
Physics-based character locomotion control with large simulation time steps
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David Greer |
Participatory design and free and open source software in the not for profit sector – the Hublink Project
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Lisa Haskel |
The Companion Experience: A Thesis from the Study of the Evolving Home Television Experience
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Charlotte Hoare |
Audience engagement and monetisation of creative content in digital environments: a creative SME perspective
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Jake Hobbs |
Droplets, splashes and sprays: highly detailed liquids in visual effects production
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Richard Jones |
Compositional Uncertainty in Models of Alignment
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Ieva Kazlauskaite |
Real-time Rendering of Complex, Heterogeneous Mesostructure on Deformable Surfaces
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Charalampos (Babis) Koniaris |
Using Bayesian Non-Parametrics to Learn Multivariate Dependency Structures
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Andrew Lawrence |
Constraint based simulation of soft and rigid bodies
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Chris Lewin |
Bounded Rationality in Reinforcement Learning
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Jan Malte Lichtenberg |
Towards Effective Virtual Reality Environments for the Behavioural Assessment ofExecutive Dysfunction
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Zack Lyons |
Investigating how computational tools can improve the production process of stop-motion animation
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Lindsey Macaulay-Lowe |
Computational fluid dynamics modelling of dissolved oxygen in oxidation ditches
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Tom Matko |
Human-Centred Design for Improving VR Training of Clinical Skills
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Thomas Joseph Matthews |
Affective state recognition in Virtual Reality from electromyography and photoplethysmography using head-mounted wearable sensors.
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Ifigeneia Mavridou |
Creative Editing and Synthesis of Objects in Photographs Using Generative Adversarial Networks
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Youssef Alami Mejjati |
Exploiting physiological changes during the flow experience for assessing virtual-reality game design.
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Lazaros Michailidis |
Efficient Accumulation, Analysis and Visualisation of Full-Waveform LiDAR in a Volumetric Representation with Applications to Forestry
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Milto Miltiadou |
Computer Vision with Machine Learning on Smartphones for Beauty Applications
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Valentin Miu |
The development of assistive technology to reveal knowledge of physical world concepts in young people who have profound motor impairments
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Mark Moseley |
Digital radiography: image acquisition and scattering reduction in x-ray imaging
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Elena Marimon Munoz |
Multi-Character Motion Retargeting for Large Scale Changes
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Maryam Naghizadeh |
Neural Rendering and Inverse Rendering Using Physical Inductive Biases
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Thu Nguyen Phuoc |
Programming Models for Heterogeneous Systems with Application to Computer Graphics
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Ralph Potter |
Improving Facial Animation using Non-Linear Motion
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Kyle Reed |
Personalized data generation and summarization using learned ranking models
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Yassir Saquil |
Procedural Constraint-based Generation for Game Development
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Tristan Smith |
A perceptually motivated approach to timbre representation and visualisation
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Sean Soraghan |
Graphics Insertions into Real Video for Market Research
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Joanna Tarko |
Deformable Objects for Virtual Environments
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Catherine Taylor |
Building Abstractable Story Components with Institutions and Tropes
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Matthew Thompson |
Physics-based modelling, simulation, placement and learning for musculo-skeletal animations
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Fabio Turchet |
MAMI Tech ToolkitUtilising Action Research to Develop a Technological Toolkit toFacilitate AccesstoMusic-Making
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Asha Ward |
E-StopMotion: Reconstructing and Enhancing 3D Animation of Stop Motion Characters by Reverse Engineering Plasticine Deformation
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Anamaria Weston |
Purposing digital media for education: critically exploring values and expectations in applying digital media for children’s learning and development.
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Phil Wilkinson |
Improving the Pipeline for Stereo Post-Production
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Steve Willey |
Exploring the Potential of Augmented Reality to Support People Living with Dementia to Complete Tasks at Home
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Thomas Williams |
Reducing Head Mounted Display VR Sickness Through Dynamic Field of View Constriction
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Hashim Yaqub |