Thesis Title Author
3D storyboarding for modern animation Alex Gouvatsos
A perceptually motivated approach to timbre representation and visualisation Sean Soraghan
Audience engagement and monetisation of creative content in digital environments: a creative SME perspective  Jake Hobbs
Building Abstractable Story Components with Institutions and Tropes Matthew Thompson
Compensating for Distance Compression in Virtual Audiovisual Environments Daniel Finnegan
Compositional Uncertainty in Models of Alignment

Ieva Kazlauskaite

Computational fluid dynamics modelling of dissolved oxygen in oxidation ditches Tom Matko
Computer graphics simulation of organic and inorganic optical and morphological appearance changes Dhana Frerichs
Constraint based simulation of soft and rigid bodies Chris Lewin
Droplets, splashes and sprays: highly detailed liquids in visual effects production Richard Jones
Digital radiography: image acquisition and scattering reduction in x-ray imaging Elena Marimon Munoz
E-StopMotion: Reconstructing and Enhancing 3D Animation of Stop Motion Characters by Reverse Engineering Plasticine Deformation Anamaria Ciunanu
Evoking presence through creative practice on Pepper's ghost displays Oliver Gingrich
Generating Engagement With Video Games Through Frustration And Hindrance Adam Boulton
Graphics Insertions into Real Video for Market Research Joanna Tarko
Improving the Pipeline for Stereo Post-Production Steve Willey
Investigating how computational tools can improve the production process of stop-motion animation Lindsey Howell
Learning models for intelligent photo editing Garoa Dorta Perez
MAMI Tech ToolkitUtilising Action Research to Develop a Technological Toolkit toFacilitate AccesstoMusic-Making Asha Ward
Modern Approaches to Camera Tracking Within the Visual Effects Pipeline Alistair Barber
Participatory design and free and open source software in the not for profit sector – the Hublink Project Lisa Haskell
Path manipulation strategies for rendering dynamic environments Andreea Bizdideanu
Physics-based character locomotion control with large simulation time steps David Greer
Physics-based modelling, simulation, placement and learning for musculo-skeletal animations Fabio Turchet
Procedural generation of features for volumetric terrains using a rule-based approach Rahul Dey
Procedural Reconstruction of Architectural Parametric Models from Airborne and Ground Laser Scans Kwamina Edum-Fotwe
Programming Models for Heterogeneous Systems with Application to Computer Graphics Ralph Potter
Real-time Rendering of Complex, Heterogeneous Mesostructure on Deformable Surfaces Charalampos (Babis) Koniaris
Reducing Head Mounted Display VR Sickness Through Dynamic Field of View Constriction Hashim Yaqub
Tales of the tribes: animation as a tool for indigenous representation Tara Douglas
The Companion Experience: A Thesis from the Study of the Evolving Home Television Experience Charlotte Hoare
The development of assistive technology to reveal knowledge of physical world concepts in young people who have profound motor impairments Mark Moseley
The Gameful Museum: Authenticity and Entertainment in the Digital Age Daniella De Angeli
User-appropriate viewer for high resolution interactive engagement with 3D digital cultural artefacts David Gillespie

























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