Keynote Speakers & Panel Members

30th September 2022

Keynote Speakers & Panel Members

CDE Showcase 2022 – Into the Future of Digital Entertainment – postponed

More info to follow, but if you’re a researcher in this field and interested in hearing more please email [email protected]

We are delighted to welcome our fantastic Keynote Speakers and Panel Members to share their experiences and knowledge around research, innovation, and collaboration.

Keynote Speakers




Prof. Abhijeet Ghosh
Imperial College London/Lumirithmic

Abhijeet Ghosh is a Professor of Graphics and Imaging in the Department of Computing at Imperial College London, and CTO/Chief Scientist of Lumirithmic. His research focuses on appearance modeling and computational photography/illumination for graphics and vision and he has held an EPSRC Early Career Fellowship (2016-2021), and a Royal Society Wolfson Research Merit Award (2013-2017) in this area. Previously, he was a Research Assistant Professor at the USC Institute for Creative Technologies where he significantly contributed to Light Stage based facial capture using polarized spherical gradient illumination which has been recognized with a Technical Achievement Award in 2019 by the Academy of Motion Picture Arts and Sciences. Abhijeet completed his PhD in Computer Science from the University of British Columbia is 2007. His doctoral dissertation received the 2008 Alain Fournier award for the best Canadian PhD thesis in computer graphics. He has served on the Editorial Boards of the ACM Transactions on Graphics (TOG) and the IEEE Transactions on Visualization and Computer Graphics (TVCG), and as Conference/Program Chair for EGSR, CVMP and Pacific Graphics conferences.

Title: Imaging for Realistic Facial Appearance Capture

Abstract:
This talk will provide an overview of the research I have conducted on realistic facial appearance capture, spanning academia and applications in the industry including high-end film VFX. The first part of the talk will cover various techniques for facial appearance capture using various Lightstages that we developed originally at the USC Institute of Creative Technologies, and then subsequently in the Realistic Graphics & Imaging group at Imperial College London. The talk will particularly cover techniques for diffuse-specular separation of reflectance and estimation of spatially varying surface reflectance and subsurface scattering, exploiting various imaging techniques such as polarization and spectral imaging, and colour-space analysis. The second part of the talk will cover recent work we have done at Lumirithmic (Imperial College London spin-out) on a novel desktop-based high-quality facial capture system that is designed for portability and scalability while enabling both static and dynamic facial appearance capture.
Dr Jamie Shotton
Chief Scientist – Wayve

Jamie Shotton is a leader in AI technology research and development, with a track record of incubating transformative new technologies and experiences from early-stage research to shipping product. He is Chief Scientist at Wayve, developing safe and adaptable autonomous vehicles. Prior to this he was Partner Director of Science at Microsoft and head of the Mixed Reality & AI Labs where he shipped foundational features including body tracking for Kinect and the hand- and eye-tracking that enable HoloLens 2’s instinctual interaction model. He has explored applications of AI technology in autonomous driving, mixed reality, virtual presence, human-computer interaction, gaming, robotics, and healthcare.

He has received multiple Best Paper and Best Demo awards at top-tier academic conferences, and the Longuet-Higgins Prize test-of-time award at CVPR 2021. His work on Kinect was awarded the Royal Academy of Engineering’s gold medal MacRobert Award in 2011, and he shares Microsoft’s Outstanding Technical Achievement Award for 2012 with the Kinect engineering team. In 2014 he received the PAMI Young Researcher Award, and in 2015 the MIT Technology Review Innovator Under 35 Award. He was awarded the Royal Academy of Engineering’s Silver Medal in 2020. He was elected a Fellow of the Royal Academy of Engineering in 2021.

Panel Members

Chair
Prof Peter Hall
CDE Co-Director – University of Bath


My research interest is computer vision, especially its application to computer graphics. I am interested in automatically processing real photographs and videos into art or into 3D animated models. I also work on automatically locating and identifying objects, whether photographed, drawn, painted, etc. and reconstructing complex dynamic phenomena from video (e.g. trees).
Oscar de Mello
Operations Director – MyWorld

Oscar De Mello is Operations Director for MyWorld, a programme of creative technology research, development, production, skills training, and facilities development led by the University of Bristol. MyWorld is based in the UK’s West of England region and funded by a £30m grant from the UKRI Strength in Places Fund.
 
Oscar is a specialist in University-Industry R&D collaborations and has contributed to securing and delivering several large scale University led R&D programmes in the creative industries, as well as multiple collaborative R&D projects through Innovate UK funding competitions. He has varied career experience, having held innovation and commercial focussed roles across the Universities of Bath and Bristol, Serco PLC and software start-up Cognisess, but all with a central theme of innovation and university-industry partnership.
 
At the University of Bath, Oscar was part of the founding team of the ESPRC Digital Economy centre, CAMERA (Centre for the Analysis of Motion, Entertainment Research and Applications), where he led on business engagement, R&D partnerships and commercial services via the CAMERA Motion Capture Studio.
 
Academically, Oscar is originally a History and Philosophy graduate but chose to focus on business and innovation through a Masters in Strategic Entrepreneurship. He’s now working on a doctorate in Higher Education Management, investigating University-Industry R&D collaborations and how the individuals employed to implement strategies for collaborative R&D and innovation affect overall organisational performance in this area.
Dr Andrzej Kaczorowski
Co-Founder & Chief Scientist
VividQ


Dr Andrzej Kaczorowski (AK) is a Co-founder & Chief Scientist at VividQ, a software and IP licensing company with world-leading expertise in Computer-Generated Holography.

Andrzej holds an interdisciplinary scientific background. He earned a PhD and MRes in Engineering from the University of Cambridge and a BSc with honours in Physics with Computer Science from King’s College London.

Conceptualising VividQ out of his PhD, Andrzej led the proof of principle work, resulting in the design and patent filing of the core algorithm. During the initial stages as CTO, Andrzej established and led a multidisciplinary hardware/research team generating concepts, prototypes and IP. As Chief Scientist, he is innovating and conducting research fuelling VividQ’s future products.

Andrzej is an author of over 20 publications and patents and a frequent speaker at renowned conferences such as SPIE AR|VR|MR, SPIE Photonics Europe, SID EuroDisplay. He is a keen science populariser with talks at events such as Norwich Love Light Festival, or TEDxWarsaw. 

Andrzej believes that education is essential to the growth of society. He has mentored and coached numerous researchers and supervised tens of student projects.
Prof Adrian Hilton
Director of the Centre for Vision, Speech and Signal Processing (CVSSP) 
University of Surrey 


CVSSP is one of the largest UK research groups in Audio-Visual Machine Perception with 170 researchers and a grant portfolio in excess of £31M.  CVSSP research spans audio and video processing, computer vision, machine learning, spatial audio, 3D/4D video, medical image analysis and multimedia communication systems with strong industry collaboration.  The centre has an outstanding track record of pioneering research leading to successful technology transfer with UK industry. 

The goal of my research is to develop seeing machines with the visual sense to understand and model dynamic real-world scenes  
My research is pioneering the next generation of 4D computer vision, capable of sensing both 3D shape and motion, to enable seeing machines that can understand and model dynamic scenes.  Recent research introduced 4D vision for analysis in sports, for instance, measurement of football players from live TV cameras. This technology has been used by the BBC in sports commentary to visualise the action from novel directions, such as the referee or goalkeepers view. 

I lead the Visual Media Research (V-Lab) in CVSSP, which is conducting research in video analysis, computer vision and graphics for next-generation communication and entertainment applications. 

Current research is focused on video-based measurement in sports, multiple camera systems in film and TV production, and 3D video for highly realistic animation of people and faces. Research is conducted in collaboration with UK companies in the creative industries. 
Glenn Goodall
Head of ICT Research Portfolio
EPSRC / UKRI


Glenn is responsible for leading the Information and Communication Technologies (ICT) research theme at EPSRC. The team covers a diverse range of research areas, including everything from communication systems to next-generation computing, low-power design in semiconductors and the interface of psychophysics and ICT, as well as the underpinning discover science that supports AI and Quantum technology. Glenn has had several roles within EPSRC in his 8 and half years there. Originally a polymer chemist, Glenn started at EPSRC in the Energy team, he then moved to the Governance team and then to Head of Economic Impact. Glenn has been the Head of ICT Research Portfolio since December 2021.
Kish Hirani
Video games expert & BAME in Games

Kish Hirani brings with him 25+ years of experience in the games industry. He started as a software engineer, swiftly attaining technical director or equivalent roles at development studios and publishing houses like Acclaim, THQ, and BBC Multimedia to name a few… In the second half of his career, he moved to platform holders starting with Microsoft then settling at Sony PlayStation for 8 years as their Head of Developer Services, developing and managing resources for all developer-facing technical activities. Currently, he is the CTO of Kiss Publishing and sits on multiple advisory boards. He has taken up the voluntary position of the founding Chair of the advocacy group BiG (BAME in Games – Black, Asian, Minority Ethnic), promoting diversity in the industry. 

He was listed as one of ‘The Top 100 most influential BAME leaders in UK Tech’ 2019 in the Financial Times; awarded the ‘Diversity Star Award’ at the Develop: Star Awards 2019 and listed as ‘The Top 100 Asian Stars in UK Tech’ by Diversity UK in 2018.

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