Below are listed specific projects from some of our supporters. However our placements are not limited to those you see here and we welcome speculative applications.
General
• Procedural generation
• Metadata and archiving
• 3D scanning and modelling
• Pipeline integration
• Augmented reality
• Mobile technologies
• Character rigging
Hibbert Ralph
Image Analysis
• Image analysis and intelligent linkage to 3D systems for automatic posing of rigged assets
• The use of low cost motion capture devices to apply animation to previously posed skeletons
Applicants will need a good understanding of C++, Maya, Python, Javascript, MEL
Cognisess
Bath
Serious games – Alternatives to traditional IQ assessment – researching, designing and validating assessment and training toolsDetails
The core project will focus on researching, designing and validating the next generation of culture-free / culture-fair performance-based assessments – using interactive games and exercises as the assessment method and on-going adaptive software as the training tool.
Details
Detailed project description
View company website
Crytek
Nottingham
Solutions and techniques for the next generation of video games development
A variety of different project areas that could be investigated individually or multiple areas could be covered (to lesser depth).
Project Areas:
- Procedural generation of content for potentially infinite worlds
- Real-time texture compression algorithm development
- Data mining algorithms and tools
- Leveraging the cloud for video game development/video game experience
- Web-Based debugging and development tools
- Data Visualisation tools for the content used during video game development
Details
Detailed project description
View company website
Codeplay
Edinburgh
Real-time Graphics Rendering
Areas of interest are: ray-tracing, global illumination, and physics-based animation. We are also investigating offload game AI code onto a GPU. In GPU architecture terms, we will be investigating a variety of memory models, as well as producing tools to analyse memory bandwidth usage of GPU software.
Smoke & Mirrors
London
Dynamic resource allocation for optimization of visual effects production
The aim of the project is to research how to carry out rapid resource allocation (digital goods and services) subject to business rules, in order to balance constraints such as time to delivery, quality of product, load-balancing and external factors.
Venatrack Limited
Slough
1) Object Extraction and Identification for Real Time 3D Tracking and
2) Multiple-View Video Processing for Real Time 3D Video
Details
Detailed project description
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Microsoft Research
Cambridge
Many exciting areas of applied research around augmented reality, gaming and novel display technologies. Scope to work with MS technologies such as Kinect and Surface, but with an aim to develop some entirely new technologies too. A passion for technology is a must. A background in one or more of the following preferred:
• 3D computer graphics (GPU programming a plus
• Computer vision
• Electronics (PCB design, soldering etc)
• Applied optics
Details
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Harman Technology
Knutsford, Cheshire
Simulating Photographic Film for Animation and VFX
Details
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