Our placements are not limited to those you see here and we welcome speculative applications.
We are especially interested in applicants with research interests and skills in these areas:
• Metadata and archiving
• 3D scanning and modelling
• Pipeline integration
• Augmented reality
• Mobile technologies
• Character rigging
Plymouth Marine Lab
Plymouth
Novel Visualisation and Image Understanding for Environmental Remote-Sensed Data
The ultimate goal is to provide simple combination and compelling exploration of scientific datasets, to improve the accessibility and use of essential data backing climate research.
Project details
Reflections
(An Ubisoft Studio)
Newcastle
Next-generation tools for next-generation games
Project details
Modular Vehicle simulation
Project details
Ninja Theory
Cambridge
View company website
Advanced real-time animation Systems
Project details
Novel player input technologies
Project details
GPGPU Parallelization
Project details
Focusrite
Online practices (Networks)
• Social interactions and cueing over the network
• Remote collaborative music performance and composition
Candidate should be educated at Masters level (or Bachelor level with relevant industry experience) in Psychology, Anthropology, Sociology, Interaction Design, Music, Computer Science or a related field. The ideal candidate should also demonstrate an interest in music technology.
Salisbury Hospital
Salisbury
• Post-Stroke Virtual Rehabilation via the Use of Gaming Technologies
NCCA
Bournemouth University
•PhD Studentship in biology inspired human motion synthesis
•PhD studentship in integration of multiple sensory interactions
including eye-tracking and haptic feedback.
Cross-Channel Lab
The Cross-Channel Film Lab is a new collaboration between a group of HEIs, research organisations and companies in France and the UK. Its goal is to make advances in VFX and Stereoscopic 3D available to indie budget film-makers.
Hibbert Ralph
Image Analysis
• Image analysis and intelligent linkage to 3D systems for automatic posing of rigged assets
• The use of low cost motion capture devices to apply animation to previously posed skeletons
Applicants will need a good understanding of C++, Maya, Python, Javascript, MEL
Smoke & Mirrors
London
Dynamic resource allocation for optimization of visual effects production
The aim of the project is to research how to carry out rapid resource allocation (digital goods and services) subject to business rules, in order to balance constraints such as time to delivery, quality of product, load-balancing and external factors.
Microsoft Research
Cambridge
Many exciting areas of applied research around augmented reality, gaming and novel display technologies. Scope to work with MS technologies such as Kinect and Surface, but with an aim to develop some entirely new technologies too. A passion for technology is a must. A background in one or more of the following preferred:
• 3D computer graphics (GPU programming a plus
• Computer vision
• Electronics (PCB design, soldering etc)
• Applied optics
Details
View website