Current Opportunities

WorkBlock

Below are listed specific projects from some of our supporters. However our placements are not limited to those you see here and we welcome speculative applications.

General

We are especially interested in applicants with research interests and skills in these areas: 
• Procedural generation
• Metadata and archiving
• 3D scanning and modelling
• Pipeline integration
• Augmented reality
• Mobile technologies
• Character rigging

Hibbert Ralph

London

Image Analysis

• Image analysis and intelligent linkage to 3D systems for automatic posing of rigged assets
• The use of low cost motion capture devices to apply animation to previously posed skeletons

Applicants will need a good understanding of C++, Maya, Python, Javascript, MEL

Details
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View full project description 

Cognisess

Bath

Serious games – Alternatives to traditional IQ assessment – researching, designing and validating assessment and training toolsDetails

The core project will focus on researching, designing and validating the next generation of culture-free / culture-fair performance-based assessments – using interactive games and exercises as the assessment method and on-going adaptive software as the training tool.

Details
Detailed project description

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Crytek

Nottingham

Solutions and techniques for the next generation of video games development

A variety of different project areas that could be investigated individually or multiple areas could be covered (to lesser depth).

Project Areas:

  •  Procedural generation of content for potentially infinite worlds
  •  Real-time texture compression algorithm development
  •  Data mining algorithms and tools
  •  Leveraging the cloud for video game development/video game experience
  •  Web-Based debugging and development tools
  •  Data Visualisation tools for the content used during video game development

Details
Detailed project description
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Codeplay

Edinburgh

Real-time Graphics Rendering

Areas of interest are: ray-tracing, global illumination, and physics-based animation. We are also investigating offload game AI code onto a GPU. In GPU architecture terms, we will be investigating a variety of memory models, as well as producing tools to analyse memory bandwidth usage of GPU software.

Details
Detailed project description
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Smoke & Mirrors

London

Dynamic resource allocation for optimization of visual effects production

The aim of the project is to research how to carry out rapid resource allocation (digital goods and services) subject to business rules, in order to balance constraints such as time to delivery, quality of product, load-balancing and external factors.

Details
Detailed project description
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Venatrack Limited

Slough

1) Object Extraction and Identification for Real Time 3D Tracking and
2) Multiple-View Video Processing for Real Time 3D Video
Details
Detailed project description
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Microsoft Research

Cambridge
Many exciting areas of applied research around augmented reality, gaming and novel display technologies. Scope to work with MS technologies such as Kinect and Surface, but with an aim to develop some entirely new technologies too. A passion for technology is a must. A background in one or more of the following preferred:
• 3D computer graphics (GPU programming a plus
• Computer vision
• Electronics (PCB design, soldering etc)
• Applied optics

Details
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Harman Technology

Knutsford, Cheshire

Simulating Photographic Film for Animation and VFX

Details
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